A downloadable game for Windows

Project: Pachinko combines hypnotic scoring loops with the addictive physics of Pachinko.

  • Red/blue multiplier system that demands strategy around ball hits and peg perks
  • Each drop is a deliberate plunge into chaos, rich with sound, light, and escalating tension. 

  • Upgrade unique peg perks to transform your board into a scoring engine

In the demo, you'll have access to:

  • 26 Unique Peg Perks - each packed with physics-synergies
  • Ball upgrades
  • Ball modifiers
  • 1 Stage
  • 6 Balls
  • 1 boss
  • 3 unique level modifiers

Download

Download
ProjectPachinko - 0.25 - Windows.zip 69 MB

Comments

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Style and feel are reminiscent of a miniclip game. Fun gameplay! Looking forward to seeing the development of this project. I could very easily see this being fantastic on mobile too.

verry good game i gota say 

now time for feedback:
the font is a bit funky, 1's and 7's look too similar and confuses me. perhaps have an accesibily option that makes text monospace (i like easy to read text).
it feels like the dificulty scales too quickly, however thats complex and as the game is still in development, all balancing is going to end up changing.
obviously a tutorial is needed but thats also just how all games work so is fine for now

Now some observations, not feedback necesarly, but just what i noticed:
it took me forever to figure out how many drops i had remaining
the game feels too luck dependent, ironic i know, but it makes putting in the same input result in signifigantly different results. (i didnt find this part fun)

and finaly, BUGS:
the monster boss guy that spawns the monsters that eat balls, are the pegs suppost to stay after the boss? cause it kinda killed my run after that boss

and yea,  thats about it, i see this going incredibly far as it is an amazing concept, im sure with time this is gonna be peak

Hey thanks for taking the time to play - glad you liked it. Gotta agree with everything you’ve said. Working on it, cheers!


Any perk can be deleted with right click (no UI telling you that, I know) so the level after you are free to delete the monsters, or keep them if you’re running a food build! They love coconuts and bananas.


Constantly trying to find the line between RNG physics and fun. Appreciate your input. Look forward to your comments next build! 

very chill and amazing art style!! great to see at pixel expo on saturday!!!

Very fun, enjoying the direction this is going!

(2 edits)

very fun, it's like I'm playing balatro again.

Actually fun. Nice one.